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  1. Feature Announcements
  2. In-person roleplay: practice for meetings that happen face to face

In-person roleplay: practice for meetings that happen face to face

Outdoo roleplay agents now support an In Person call type, framing scenarios, coaching, and scoring for on-site meetings instead of phone calls.

Snehal Nimje CEO, Products, AI Agents
  • Published
In-person roleplay: practice for meetings that happen face to face

A rep can run a flawless discovery call from a headset and still go quiet at the counter when a customer walks up mid-sentence and asks about price. Phone and video roleplay never rehearsed that moment, because it isn't a phone or video moment at all.

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Why this matters

A large share of sales and service conversations never happen over a call. They happen on a retail floor, at a property during a showing, across a desk in an insurance branch, or on-site with a field customer. Those settings run on different rules: a rep has to read posture and hesitation, manage silence without a "yes" or "mm-hmm" to fill it, and handle interruptions a phone conversation never produces. Training built around voice or video calls doesn't prepare anyone for that, and until now, Outdoo's roleplay agents assumed a call was the default context.

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How it works

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In Person is a call type, not a separate product. When creating or editing a roleplay agent, an admin sets Call Type to In Person. The session still runs as a live voice conversation with the AI buyer, but the scenario framing, rep instructions, and scorecard shift to match a physical setting, accounting for pauses and room-reading rather than the tighter back-and-forth of a phone call.

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Multi-phase scenarios carry over. If a rep has to get past a gatekeeper, such as a receptionist, before reaching the actual meeting, that phase and the in-person phase are scored on two separate scorecards, so "got past reception" and "handled the meeting well" stay independent. Background noise settings apply to the gatekeeper portion, keeping the in-person phase focused on the face-to-face exchange itself.

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A manager who sat in on the actual meeting can also add a manual score to the session afterward, the same way they can for a voice call, so a coach's own read on the room can sit alongside, or override, the AI-generated score. Full setup steps are in Intro to in-person roleplay agents.

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What this unlocks

A retail team can rehearse the exact walk-in moment floor reps face daily: a browsing customer who hasn't asked for help yet, an opening that has to land without a script prompt to lean on.

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A real estate team can practice a site visit where questions about the neighborhood and closing timeline arrive in whatever order a real buyer actually asks them.

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An insurance team can run in-branch needs analysis and plan comparisons across every branch under an identical scorecard, so a regional manager can compare readiness location to location. Any field team meeting customers on-site, from account visits to service calls, gets a rehearsal environment shaped like the room they'll actually be standing in.

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A trade show team can rehearse the booth conversations that don't look like any of the above: a prospect who stops for thirty seconds between sessions, expects an elevator-length pitch, and walks off if the rep can't land the value before the next demo starts. That's a different rehearsal problem than a scheduled meeting, and it's one voice or video call practice never modeled either.

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The bigger picture

Roleplay software defaulted to the call because the call was the easiest thing to simulate: two voices, a script, a timer. But retail, real estate, insurance branches, and trade show floors were never call-shaped, and treating them as calls anyway is why so much face-to-face training still happens by shadowing someone rather than by rehearsing. Most training still treats the call as the unit of practice.

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This treats the room as the unit instead, which is where a surprising share of deals and trust actually get decided.

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